Idle Runner Wiki

Everything that drives your hero — powers, gear, enemies, economy.

Getting started

Combat

Progression

Gear

Economy

Endgame

Eternal Sanctum Time-gated rituals that grow permanent stat upgrades over real time — even while you are away. Stake coins for a chance to shorten them, or spend diamonds to rush them. Rune Ascension Ascend maxed runes after Awakening I to unlock Tier II and Tier III secondary bonuses on top of the main effect. Companions Collectible creatures: every owned companion adds +1% coins, the equipped one trains for global DPS, and after Awakening they wield powers. War Banners One active banner whose effect rises linearly to full strength at wave 1,000. Bought and upgraded with War Spoils. Awakening The long-term endgame ladder: 8 levels, each demanding a longer list of permanent account milestones. Awakening Tree and AP Spend AP on a radial talent tree: spells, companion powers, ascension paths and stat nodes. Companion Training How companions level up and what training unlocks. Ascension Spend coins to push already-maxed workshop upgrades past their limit, +1% each. An Awakening perk — nothing resets. Worlds 7+: The Act From World 7 on the game changes rhythm: 100-wave chapters with Chapter Conditions, Chapter Bosses, Wards and inherent Corruption. Corruption The act worlds' inherent hostility: it rises on its own every 300 waves — enemies hit harder, healing weakens, materials drop richer. Celestial Wards W7+ ward carriers mitigate ONE of your damage classes at a time — the other two always hit full. Chapter Conditions One card per chapter tilts the enemy mix for the second half — read it on the act HUD strip. Chapter Bosses Every 100th wave in W7+ brings a far tougher Chapter Boss — non-blocking: the wave rolls on while you fight it. Act Materials & Attunement Celestial Filament and Echo Shard — the W7+ materials that fuel permanent Artifact Attunement ranks. Memory Waves Twice per chapter, World 8+ thaws a wave from the original world it echoes — a nostalgia beat with normal rewards.

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