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Cinderburst and Overkill

How Cinderburst measures excess killing damage and which killing hits can trigger it.

What overkill means

Overkill is the part of a direct killing hit left after the enemy reaches 0 HP. Cinderburst compares that excess with the enemy's maximum HP, not with the HP it had just before the hit.

Trigger formula

Minimum effective killing damage = remaining HP + the required fraction of maximum HP. Effective damage means the amount left after shields, damage reductions and armor.

Trigger and damage

Required excess (% enemy max HP)Nova damage per target (% target max HP)
80%16%

What counts

  • The threshold uses enemy maximum HP, never its remaining HP
  • Personal shields, damage reductions and armor are resolved before overkill is measured
  • Direct melee, ranged, power and effect hits can qualify; damage-over-time kills cannot
  • Every qualifying kill triggers Cinderburst - there is no chance roll or cooldown

Current forging requirements produce the full-strength Nova shown above. Amulet strength never lowers the overkill requirement.

Last updated 2026-10-15