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Combat HUD

Everything on the run screen: currencies, wave bar, HP block, boost tabs, spell orbs and the pause menu.

During a run the top edge shows your Leaves, Coins and Diamonds plus the wave progress bar. Below it sits the HP bar with your regen, damage and coin-rate stats.

What the pieces do

  • ATK / DEF / ECO tabs — in-run boost upgrades paid with Leaves
  • Spell orbs (right edge) — equipped spells charging toward their auto-cast
  • Aura strip under the HP block — buffs affecting you right now; tap it to toggle name labels
  • Tap the wave bar for detailed wave stats

What your shot is telling you

  • Silver steel or a pale bolt - an ordinary hit
  • Red - a critical hit; Critical Cascade shots are crits too, so they are red as well
  • Dark grey and see-through - your Shadow Clone's copy of your shot, not your own
  • The weapon itself follows your skin: an arrow, a thrown axe, a thrown sword or an energy bolt
  • Shots fade out at the end of their reach - that is their range, not a miss
  • The shot look can be changed in Settings > Visual effects > Bullet graphics

The pause button freezes the run and opens every module — you can shop, forge and re-gear mid-fight, then resume.

Last updated 2026-10-23