Jewelry Cuts
Every ring and amulet has three alternative Cuts that reshape its power. Cuts open at Awakening 4.
A Cut does not make a piece stronger. It changes the trade: a wider or narrower effect, a different condition or a different secondary stat. Besides the piece as forged (the base cut), every piece has three Cuts. Only rings and amulets can be cut, and only from Awakening 4.
Prices and rules
- Unlocking a Cut costs 20.00Q coins, no diamonds, and is paid once per account for that Cut; it covers every copy of the piece
- Moving a copy into an unlocked Cut costs 10.00Q coins and 5 diamonds, as often as you like
- Returning a copy to the base cut is free
- A Cut belongs to one piece and cannot be moved to another
- Cuts cannot be changed during a run
- Only Riftmark Cuts can raise the pierce cap (see Combat Stats)
All Cuts
| Piece | Cut | Effect |
|---|---|---|
| Berserker | Desperation | Threshold 35%, peak +80% — a narrower window, a bigger spike |
| Berserker | Endurance | Threshold 70%, peak +35% — a small bonus that is almost always on |
| Berserker | Last Breath | Threshold 40%, peak +70% — between the other two |
| Burst | Harvest | First 40% of the wave's kills, +30% coins |
| Burst | Spark | First 10% of the wave's kills, +90% coins |
| Burst | Plunder | +45% coins whenever a boss lives or 6+ enemies are alive — no wave window at all |
| Warden | Rampart | +160% shield regen, no respawn cut |
| Warden | Renewal | +40% shield regen, respawn cut in half |
| Warden | Vigil | +70% shield regen and a 35% shorter respawn — both halves at once |
| Slayer | Hunter | +35% damage with a boss alive OR 6+ enemies, not just bosses |
| Slayer | Executioner | +75% damage while a boss lives, but 15% slower fire |
| Slayer | Relentless | +60% damage while a boss lives, but 10% slower fire |
| Constancy | Rhythm | +30% fire rate, but 10% less bullet damage |
| Constancy | Precision | +12% fire rate and +8% bullet damage |
| Constancy | Steady Fire | +15% fire rate and +10% armor |
| Thirst | Craving | 10% lifesteal, unconditionally |
| Thirst | Hunger | 25% lifesteal with a boss alive or 6+ enemies, but 10% less armor |
| Thirst | Feast | 12% lifesteal, but also +30% shield regen on the same boss-or-6+ condition |
| Emberveil | Wide Nova | Radius 150, 11% max HP. In new runs from World 8: instead 2.75× Fireball damage. |
| Emberveil | Focused Nova | Radius 80, 24% max HP. In new runs from World 8: instead 6× Fireball damage. |
| Emberveil | Embers | Radius 130, 13% max HP — the balanced cut. In new runs from World 8: instead 3.25× Fireball damage. |
| Sparkburst | Scatter | 40% chance, 30% of the shot |
| Sparkburst | Lens | 15% chance, 100% of the shot |
| Sparkburst | Cascade | 25% chance, 40% of the shot, blast radius 75 instead of 40 |
| Permafrost Sigil | Rime | 65% chance, 1.8 s freeze |
| Permafrost Sigil | Glacier | 25% chance, 5.5 s freeze |
| Permafrost Sigil | Eternal Frost | 30% chance, 4 s freeze |
| Backlash Coil | Quick Recoil | Cooldown 2 s, 50% chance |
| Backlash Coil | Heavy Recoil | Cooldown 5 s, always fires, 50% stronger push |
| Backlash Coil | Vigilant | Triggers from 2 enemies in contact, 60% chance |
| Tempest Shards | Squall | From 6 alive, 1 chain |
| Tempest Shards | Storm | From 15 alive, 3 chains |
| Tempest Shards | Eye of the Cyclone | From 15 alive instead of 10, 2 chains hitting 30% harder |
| Riftpierce | Volley | 5 piercing shots, cooldown 2.5 s (bosses: at least 50%) |
| Riftpierce | Flicker | 1 piercing shot, cooldown 0.5 s — almost continuous (bosses: at least 50%) |
| Riftpierce | Rift | 3 piercing shots that hit 25% harder, cooldown 2 s (bosses: at least 50%) |
| Toxic Mantle | Miasma | Radius 170, 0.55x damage |
| Toxic Mantle | Venom | Radius 90, 1.3x damage |
| Toxic Mantle | Plague | Cloud radius 150 instead of 120 and pulses every 1.5 s instead of 3, at 0.5x damage |
| Glacial Verdict | Wide Shatter | Radius 115, 45% of the victim's max HP. In new runs from World 8: instead 384× your higher ranged or melee damage. |
| Glacial Verdict | Focused Shatter | Radius 70, 85% of the victim's max HP. In new runs from World 8: instead 725.33× your higher ranged or melee damage. |
| Glacial Verdict | Cold Verdict | 35% chance instead of 25%, 55% of max HP. In new runs from World 8: instead 469.33× your higher ranged or melee damage. |
| Aftershock Ward | Concussion | 1.8 s stun, cooldown 7 s |
| Aftershock Ward | Watch | 0.6 s stun, cooldown 3 s, weaker knockback |
| Aftershock Ward | Riposte | 2 s stun, cooldown 8 s |
| Cinderburst | Kindling | Overkill threshold 60%, nova 11% max HP |
| Cinderburst | Conflagration | Overkill threshold 110%, nova 26% max HP |
| Cinderburst | Chain of Fire | Nova 12% max HP instead of 16%, blast radius 170 instead of 110 |
| Thornblood | Spikes | Reflects 85% of the drain, cuts 4% of what gets through |
| Thornblood | Thorn Shield | Reflects 20% of the drain, cuts 16% of what gets through |
| Thornblood | Blood Harvest | Gives up the 10% drain cut; 15% of the reflected damage comes back as healing |
| Wraithform | Early Mist | Triggers at 45% HP, phases for 1.1 s |
| Wraithform | Deep Mist | Triggers at 22% HP, phases for 2.25 s |
| Wraithform | Spectre | Ready after 6 s instead of 8, but the phase lasts 1.2 s |
| Resonant Wake | Echo | Every qualifying hit, cooldown 5 s |
| Resonant Wake | Resonance | Every 4th hit, cooldown 1.2 s, gentler slow (15%) |
| Resonant Wake | Shockwave | The pulse slows by 30% instead of 20%, cooldown 4 s |
| Riftmark | Needle | +5% pierce chance, +4% maximum pierce chance (pierce half against bosses) |
| Riftmark | Broadhead | +12% pierce chance and +12% bullet damage (pierce half against bosses) |
| Riftmark | Seam | +16% pierce chance and +10% fire rate (pierce half against bosses) |
| Ghoststep | Wisp | +22% evasion, but 12% less armor |
| Ghoststep | Sure Footing | +9% evasion and +12% armor |
| Ghoststep | Afterimage | +12% evasion and +40% shield regen |
| Unbowed | Iron Will | +22% to both stun limits, but 8% slower fire |
| Unbowed | Steady | +10% to both stun limits and +10% armor |
| Unbowed | Unbroken | +12% to both stun limits, plus 4% lifesteal |
Try a Cut on your best piece first - returning to the base cut is free.
Last updated 2026-10-23