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Jewelry Cuts

Every ring and amulet has three alternative Cuts that reshape its power. Cuts open at Awakening 4.

A Cut does not make a piece stronger. It changes the trade: a wider or narrower effect, a different condition or a different secondary stat. Besides the piece as forged (the base cut), every piece has three Cuts. Only rings and amulets can be cut, and only from Awakening 4.

Prices and rules

  • Unlocking a Cut costs 20.00Q coins, no diamonds, and is paid once per account for that Cut; it covers every copy of the piece
  • Moving a copy into an unlocked Cut costs 10.00Q coins and 5 diamonds, as often as you like
  • Returning a copy to the base cut is free
  • A Cut belongs to one piece and cannot be moved to another
  • Cuts cannot be changed during a run
  • Only Riftmark Cuts can raise the pierce cap (see Combat Stats)

All Cuts

PieceCutEffect
BerserkerDesperationThreshold 35%, peak +80% — a narrower window, a bigger spike
BerserkerEnduranceThreshold 70%, peak +35% — a small bonus that is almost always on
BerserkerLast BreathThreshold 40%, peak +70% — between the other two
BurstHarvestFirst 40% of the wave's kills, +30% coins
BurstSparkFirst 10% of the wave's kills, +90% coins
BurstPlunder+45% coins whenever a boss lives or 6+ enemies are alive — no wave window at all
WardenRampart+160% shield regen, no respawn cut
WardenRenewal+40% shield regen, respawn cut in half
WardenVigil+70% shield regen and a 35% shorter respawn — both halves at once
SlayerHunter+35% damage with a boss alive OR 6+ enemies, not just bosses
SlayerExecutioner+75% damage while a boss lives, but 15% slower fire
SlayerRelentless+60% damage while a boss lives, but 10% slower fire
ConstancyRhythm+30% fire rate, but 10% less bullet damage
ConstancyPrecision+12% fire rate and +8% bullet damage
ConstancySteady Fire+15% fire rate and +10% armor
ThirstCraving10% lifesteal, unconditionally
ThirstHunger25% lifesteal with a boss alive or 6+ enemies, but 10% less armor
ThirstFeast12% lifesteal, but also +30% shield regen on the same boss-or-6+ condition
EmberveilWide NovaRadius 150, 11% max HP. In new runs from World 8: instead 2.75× Fireball damage.
EmberveilFocused NovaRadius 80, 24% max HP. In new runs from World 8: instead 6× Fireball damage.
EmberveilEmbersRadius 130, 13% max HP — the balanced cut. In new runs from World 8: instead 3.25× Fireball damage.
SparkburstScatter40% chance, 30% of the shot
SparkburstLens15% chance, 100% of the shot
SparkburstCascade25% chance, 40% of the shot, blast radius 75 instead of 40
Permafrost SigilRime65% chance, 1.8 s freeze
Permafrost SigilGlacier25% chance, 5.5 s freeze
Permafrost SigilEternal Frost30% chance, 4 s freeze
Backlash CoilQuick RecoilCooldown 2 s, 50% chance
Backlash CoilHeavy RecoilCooldown 5 s, always fires, 50% stronger push
Backlash CoilVigilantTriggers from 2 enemies in contact, 60% chance
Tempest ShardsSquallFrom 6 alive, 1 chain
Tempest ShardsStormFrom 15 alive, 3 chains
Tempest ShardsEye of the CycloneFrom 15 alive instead of 10, 2 chains hitting 30% harder
RiftpierceVolley5 piercing shots, cooldown 2.5 s (bosses: at least 50%)
RiftpierceFlicker1 piercing shot, cooldown 0.5 s — almost continuous (bosses: at least 50%)
RiftpierceRift3 piercing shots that hit 25% harder, cooldown 2 s (bosses: at least 50%)
Toxic MantleMiasmaRadius 170, 0.55x damage
Toxic MantleVenomRadius 90, 1.3x damage
Toxic MantlePlagueCloud radius 150 instead of 120 and pulses every 1.5 s instead of 3, at 0.5x damage
Glacial VerdictWide ShatterRadius 115, 45% of the victim's max HP. In new runs from World 8: instead 384× your higher ranged or melee damage.
Glacial VerdictFocused ShatterRadius 70, 85% of the victim's max HP. In new runs from World 8: instead 725.33× your higher ranged or melee damage.
Glacial VerdictCold Verdict35% chance instead of 25%, 55% of max HP. In new runs from World 8: instead 469.33× your higher ranged or melee damage.
Aftershock WardConcussion1.8 s stun, cooldown 7 s
Aftershock WardWatch0.6 s stun, cooldown 3 s, weaker knockback
Aftershock WardRiposte2 s stun, cooldown 8 s
CinderburstKindlingOverkill threshold 60%, nova 11% max HP
CinderburstConflagrationOverkill threshold 110%, nova 26% max HP
CinderburstChain of FireNova 12% max HP instead of 16%, blast radius 170 instead of 110
ThornbloodSpikesReflects 85% of the drain, cuts 4% of what gets through
ThornbloodThorn ShieldReflects 20% of the drain, cuts 16% of what gets through
ThornbloodBlood HarvestGives up the 10% drain cut; 15% of the reflected damage comes back as healing
WraithformEarly MistTriggers at 45% HP, phases for 1.1 s
WraithformDeep MistTriggers at 22% HP, phases for 2.25 s
WraithformSpectreReady after 6 s instead of 8, but the phase lasts 1.2 s
Resonant WakeEchoEvery qualifying hit, cooldown 5 s
Resonant WakeResonanceEvery 4th hit, cooldown 1.2 s, gentler slow (15%)
Resonant WakeShockwaveThe pulse slows by 30% instead of 20%, cooldown 4 s
RiftmarkNeedle+5% pierce chance, +4% maximum pierce chance (pierce half against bosses)
RiftmarkBroadhead+12% pierce chance and +12% bullet damage (pierce half against bosses)
RiftmarkSeam+16% pierce chance and +10% fire rate (pierce half against bosses)
GhoststepWisp+22% evasion, but 12% less armor
GhoststepSure Footing+9% evasion and +12% armor
GhoststepAfterimage+12% evasion and +40% shield regen
UnbowedIron Will+22% to both stun limits, but 8% slower fire
UnbowedSteady+10% to both stun limits and +10% armor
UnbowedUnbroken+12% to both stun limits, plus 4% lifesteal

Try a Cut on your best piece first - returning to the base cut is free.

Last updated 2026-10-23