Artifact Crafting
Craft artifacts in the Forge from enemy materials, merge three of a kind to raise their tier, and forge a Legendary from three Tier III.
Artifacts are crafted bonuses that you socket into equipment. The Forge turns enemy materials into artifacts of your choice.
Materials
- Specific enemies drop specific materials (bosses drop Boss Cores at a much higher rate)
- Material drops start at wave 10
- Storage cap per material: 200, +15 per Awakening level
Tiers
Crafted artifacts start at Tier I. Merging three identical artifacts of the same tier creates one of the next tier, up to Tier III. Three Tier III artifacts can be forged into one socketable Legendary (Tier IV) artifact.
Legendary (Tier IV)
- Forged from three Tier III artifacts, and socketed like any other artifact
- The component you pick FIRST is the base: it contributes 100% of its rolled value
- The other two contribute 50% of their rolled values each
- If all three are the SAME artifact, add a further +25% of the base's rolled value
- Secondary effects (an artifact's rider) carry over at the same weights
Worked example
Bone Rune rolls between 14% and 22% max HP at Tier III. Fusing three of them rolled at 22%, 19% and 16%, with the 22% picked first as the base:
22% × 100% = 22.0%
19% × 50% = 9.5%
16% × 50% = 8.0%
same-artifact bonus: 22% × 25% = 5.5%
Total: 45.0% max HP — against 22% from the best single Tier III.
Fuse three DIFFERENT artifacts instead and you get one socket carrying three separate effects, at 100% / 50% / 50%. Same rule, different goal: raw power on one stat, or three effects in one socket.
Order matters — the base is read for both the 100% weight and the same-artifact bonus, so always pick your highest roll first. And a Legendary counts as EVERY effect it carries: fuse three different artifacts and all three of those effects are spent for your whole loadout. It saves sockets, not the one-per-effect budget.
Reforging rerolls an artifact's value within its tier range — cheap insurance against a bad roll.
Tier I recipes
| Item | Recipe |
|---|---|
| Bone Rune | 18× Bone Shard |
| Forest Gem | 16× Forest Essence |
| Stone Sigil | 18× Stone Fragment |
| Blood Crystal | 12× Dark Blood |
| Rift Needle | 16× Void Mote |
| Prospector's Charm | 6× Forest Essence, 6× Stone Fragment |
| Crimson Catalyst | 8× Bone Shard, 6× Forest Essence |
| Veiled Charm | 8× Forest Essence, 6× Stone Fragment |
| Hoarder's Sigil | 8× Bone Shard, 6× Forest Essence |
| Sundering Edge | 6× Bone Shard, 8× Stone Fragment |
| Wraith Pact | 6× Dark Blood, 6× Forest Essence |
| Mana Reservoir | 8× Forest Essence, 6× Stone Fragment |
| Spell Focus | 8× Forest Essence, 6× Stone Fragment |
Tier II recipes
| Item | Recipe |
|---|---|
| Soul Shard | 5× Boss Core, 20× Bone Shard |
| Crimson Core | 5× Boss Core, 15× Dark Blood |
| Fortress Rune | 5× Boss Core, 20× Stone Fragment |
| Abundance Gem | 5× Boss Core, 15× Forest Essence |
| Vampiric Ward | 5× Boss Core, 15× Dark Blood, 10× Bone Shard |
| Gem Lens | 5× Boss Core, 15× Void Mote, 10× Cave Crystal |
Tier III recipes
| Item | Recipe |
|---|---|
| Inferno Core | 10× Magma Core, 5× Boss Core |
| Venom Rune | 15× Venom Sac, 10× Dark Blood |
| Phase Sigil | 10× Shadow Essence, 5× Boss Core |
| Aegis Crest | 10× Knight's Crest, 10× Stone Fragment |
| Chrono Shard | 20× Void Mote, 10× Shadow Essence, 15× Cave Crystal, 5× Boss Core |
| Void Resonator | 15× Shadow Essence, 20× Void Mote, 5× Boss Core, 10× Cave Crystal |
| Phoenix Ember | 15× Magma Core, 15× Dark Blood, 8× Boss Core, 10× Forest Essence, 5× Knight's Crest |
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Last updated 2026-08-17