Spells and Mana
Auto-cast abilities powered by mana that your own playstyle generates. Unlocked through the Awakening tree.
Every equipped spell has its own mana bar charged by actions of its archetype. A full bar casts the spell automatically; after its active phase it cools down, then charges again.
Slots and unlocks
- Spell slots grow with Awakening level: 2 at AW I, 3 at AW II, 4 at AW IV, 5 at AW V
- Every spell is unlocked by buying its node on the Awakening tree with AP
- A spell charges only while equipped and never during its cooldown
The cast cycle
Charge → auto-cast → active Duration → Cooldown → charge again. Upgrading Mana Cost makes the bar fill sooner, which directly means more casts per run.
If a spell never casts, check its archetype: it only charges from matching actions — and only while equipped.
Browse all
Last updated 2026-07-15