Rune Ascension
Ascend maxed runes after Awakening I: Tier II and Tier III each add a secondary bonus and also multiply the rune's main stat.
Ascension is the rune endgame: a maxed (level 50) rune can be raised to Tier II and then Tier III. Each tier adds a secondary bonus unique to that rune and multiplies its main stat — typically ×1.25 / ×1.5, with smaller multipliers for economy and wave-skip or loot runes (Endurance keeps only the secondary bonus).
Rules and costs
- Requires Awakening I and the rune at max level
- Tier II costs 500 diamonds, Tier III 1,200
- Ascended-rune capacity is 2 per Awakening level; a rune consumes capacity once, at Tier II
- A tier can be taken back anytime for a 90% refund of its cost (equipped runes: not mid-run)
Ascend the runes your build actually equips — capacity is the real limit, not diamonds.
Last updated 2026-08-09