Workshop
Permanent coin-bought upgrades that persist between runs.
The workshop is your permanent progression: upgrades bought with coins stay forever and set the baseline every run starts from. In-run leaf upgrades build on top of these levels.
How costs grow
Every upgrade follows the same rule: each level multiplies the price of the next. Early levels are cheap, deep levels are long-term goals. The Max button shows how many levels you can afford at once.
Automation
| Item | Level | Cost |
|---|---|---|
| Fire Rate | 19 | 3 |
Combat
| Item | Level | Cost |
|---|---|---|
| Bullet Damage | 600 | 3 |
| Melee Strike | 480 | 3 |
| Projectile Pierce | 40 | 500 |
| Melee Speed | 320 | 5 |
| Counter Attack | 10 | 2.00K |
| Counter Damage | 10 | 5.00K |
| Critical Chance | 30 | 500 |
| Critical Damage | 30 | 800 |
| Bleed | 15 | 3.00K |
Survival
| Item | Level | Cost |
|---|---|---|
| Max HP | 600 | 3 |
| HP Regen | 600 | 10 |
| Shield | 450 | 50 |
| Armor | 600 | 30 |
| Shield Regen | 600 | 20 |
| Shield Respawn | 23 | 5.00K |
| Shield Reflect | 33 | 150 |
| Stun Dodge | 30 | 1.80K |
| Stun Recovery | 30 | 15.00K |
| Poison Resist | 30 | 200.00M |
| Drain Resist | 30 | 200.00M |
| Damage Reduction | 600 | 10 |
Economy
| Item | Level | Cost |
|---|---|---|
| Coin Rush | 50 | 500 |
| Leaf Rush | 100 | 200 |
| Start Leaves | 200 | 5 |
| Start Wave | 30 | 2.00K |
| Offline Earnings | 30 | 5.00K |
| Equip Drop | 5 | 2.00K |
| Furnace | 1 | 0 |
Once an upgrade is maxed and you have Awakening I, Ascension lets you spend coins to push it +1% further per level — nothing resets. Read its article.
Last updated 2026-07-15