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Combat Stats Explained

What every offense, defense and damage-over-time stat actually does.

The detailed stats panel lists many combat numbers without saying what they do. Here is the plain-language meaning of each — see the Build tab to find your current value, and the Run tab to see what is actually landing.

Offense

Damage over time

Defense

Shield

How damage percentages multiply

Since version 1.3.1 every category of percent damage — equipment, artifacts, runes, Awakening, leaf-scaled nodes — is its own multiplier, and the categories multiply each other. +50% from equipment and +30% from runes now give ×1.50 × 1.30 = ×1.95, where they used to share one bracket and give ×1.80. Inside a single category the percentages still add up first: two rings of +10% damage make one equipment factor of ×1.20, not ×1.10 × 1.10. It is a straight buff — the more categories your build covers, the bigger it gets. Max HP works exactly the same way; shield and regeneration still share one added-up bracket.

The full damage pipeline

Tap any stat in Detailed Stats for its breakdown — it lists exactly these layers with your own numbers, in the order the engine applies them.

Stat caps

Common mix-ups

Drain and poison go straight through the shield — if those keep killing you, only Drain/Poison Resist help, not more shield or armor.

Last updated 2026-08-10