Combat Stats Explained
What every offense, defense and damage-over-time stat actually does.
The detailed stats panel lists many combat numbers without saying what they do. Here is the plain-language meaning of each — see the Build tab to find your current value, and the Run tab to see what is actually landing.
Offense
- Crit Chance — odds a hit deals bonus damage; Crit Damage is the multiplier when it does.
- Pierce Chance — the bullet passes through an enemy and keeps going to the next.
- Armor Penetration — ignores that % of the target’s armor, restoring damage armor would block.
- Boss Damage Bonus — extra damage dealt only to bosses.
- Lifesteal — heals you for a % of the damage you deal.
Damage over time
- Bleed (Workshop) — each level adds 2 percentage points of proc chance (15 levels = 30%; equipment and Sanctum add to the same stat, capped at 100%). It rolls on every landed melee hit and on landed non-cascade ranged critical hits. A proc deals 20% of the triggering hit’s damage per second for 3 seconds: 60% extra damage if the full bleed runs. Bleed ticks bypass armor; in Worlds 7+ they count as Power damage and can be reduced by the matching Ward. Bleeds do not stack — reapplying keeps the stronger DPS and refreshes the duration.
- Poison on Hit — a damage-over-time that bypasses armor entirely.
- AoE on Kill — a kill detonates for a % of the slain enemy’s max HP to nearby foes.
Defense
- Damage Reduction — flat % of incoming damage removed (capped).
- Armor — subtracts a flat amount from each hit, after the percentage reduction.
- Attack Evasion — chance to dodge a melee/contact hit entirely.
- Stun Dodge — chance to ignore a stun; Stun Reduction shortens the ones that land.
- Drain Resist / Poison Resist — the ONLY mitigation against those effects, which bypass your shield.
- HP Regen — passive health recovery per second.
Shield
- Shield — a buffer that soaks hits before your HP; breaks when depleted.
- Shield Regen — refills the shield gradually while it is up.
- Shield Respawn — rebuilds the shield after it has broken.
- Shield Reflect — returns a % of absorbed damage to the attacker.
Drain and poison go straight through the shield — if those keep killing you, only Drain/Poison Resist help, not more shield or armor.
Last updated 2026-07-18