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Enemy Scaling

Why enemies suddenly feel much tougher on higher waves and worlds.

Enemy HP and damage grow faster than linearly with the wave number, and every world applies its own difficulty multiplier on top. Rewards scale along the same curves, so deeper pushes pay more.

What grows

  • HP and contact damage — the core difficulty curve.
  • Movement speed, capped until wave 6000 in Worlds 1-7 and uncapped from World 8 — late mobs arrive faster.
  • Leaf and coin rewards — alongside the difficulty.
  • The spawn mix — stronger types get more common over time.

Example: Goblin (World 1)

WaveHPDPS
122.7
1065.12
503511.3
10010219.3
250239496.1
5009090203
100034462433
2000130532926

Values are for the first world where this enemy can appear (see the stats above). Higher worlds multiply HP and damage further, and rewards scale alongside.

Hitting a wall is normal. When a wave doubles your time-to-kill, it is workshop, gear or world-upgrade time — not bad luck.

Last updated 2026-10-23