Materials & Sources
Which enemy drops which crafting material, and where caps apply.
Crafting materials drop from specific enemy types, and each type only lives in certain worlds. A few materials are exclusive to a single world, so check the table below: if a recipe is stuck, you are probably farming the wrong world.
Drop sources
| Item | Dropped by | World |
|---|---|---|
| Bone Shard | Goblin | 1-12 |
| Forest Essence | Raven | 1-12 |
| Stone Fragment | Ogre | 1-12 |
| Dark Blood | Vampire | 1-12 |
| Void Mote | Shooter | 1-12 |
| Boss Core | Boss | 1-12 |
| Cave Crystal | Troll | 2-12 |
| Venom Sac | Mummy | 3, 4, 5, 6, 7, 10, 11, 12 |
| Knight's Crest | Ghost Knight | 4, 5, 6, 7, 11, 12 |
| Magma Core | Golem | 5, 6, 7, 11, 12 |
| Shadow Essence | Shadow Wraith | 6-7 |
| Shadow Essence | Rimecaller | 8-12 |
| Celestial Filament | Choir Voice | 7 |
| Echo Shard | Rimewarden | 8-12 |
Boosting drops
- Base drop chance is low — most materials are about 0.1% per kill — so killing MORE enemies (higher waves, faster clears) is the biggest lever
- Be in the right world: the table above lists exactly which worlds drop each material, and a few drop in only one
- Artifacts — the material-drop-chance effect stacks up to +20%
- Awakening — material-drop-chance nodes add a flat bonus on top
- Eternal Sanctuary (Abundance) — the material-drop ritual multiplies your whole drop chance, up to ×1.5 at max
- Ritual of the Deep Vein (Sanctum, from World 6) — multiplies the BASE chance of every material except Sparks, up to ×3.5 over 5 long levels; stacks with everything above
Each material has a storage cap: 200 plus 15 per Awakening level, plus 25 per step bought in the Forge (a step costs 100 diamonds times its number). A material that drops on a full shelf is lost without a message, so spend it or raise the cap before a long farm.
Last updated 2026-10-24