Enemy Types
Every enemy, what it does, and how to counter it.
Each enemy type has its own behaviour: rushers, ranged shooters, life drainers, armored tanks and more. Higher worlds introduce new types, and at high waves stronger types start visiting earlier worlds.
Countering basics
- Armored enemies shrug off part of your damage - armor penetration restores it.
- Dodgy enemies evade some hits - bullets and melee strikes are both rolled against their dodge chance.
- A few enemies are immune to bullets; melee strikes and your powers still hurt them.
- Drains and poisons bypass your shield by default - Drain/Poison Resist helps, and Shield Overcharge (poison and drain) or Drain Shield (drain only) soak part of them.
- Ranged enemies chip you down from a distance - prioritize them.
The first time a new enemy type appears, the game pauses and shows its discovery card — and you can re-read everything on its wiki page below.
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Last updated 2026-10-23