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Worlds 7+: The Act

From World 7 on the game changes rhythm: 100-wave chapters with Chapter Conditions, Chapter Bosses, Wards and inherent Corruption.

Worlds 7 and beyond form a connected act. Runs are split into CHAPTERS of 100 waves, each with a fixed rhythm of special waves, and a set of act-only systems layers on top of the familiar loop: rotating enemy Wards, a per-chapter Condition, a tougher Chapter Boss every 100 waves, world-inherent Corruption, and new act materials that feed Artifact Attunement. Worlds 1-6 are completely untouched by all of it.

The chapter rhythm (every 100 waves)

What is new vs Worlds 1-6

How the act unlocks

World 7 (Celestial Spire) unlocks the classic way: reach wave 600 in World 6. World 8 (Frostbound Forest) unlocks once you reach wave 300 in World 7.

A compact act HUD strip in Worlds 7+ shows the three live modifiers at a glance — the current Ward class, the active Condition and your Corruption level. Tap it for details mid-run.

Last updated 2026-07-15