Fight bosses
In a normal run a boss waits at the end of every ten waves. Your hero fires at range and strikes in melee whatever gets close, while you decide where every coin goes.
Your hero holds the line on its own. Close the app and the run keeps fighting while you are away. Open it later to a higher wave and more coins. No ads during gameplay. Ever.
In a normal run a boss waits at the end of every ten waves. Your hero fires at range and strikes in melee whatever gets close, while you decide where every coin goes.
Close the app, lock your phone, walk away. Idle Runner keeps simulating the run, and a notification tells you when your hero finally falls. Open the game again and up to a full day away is replayed wave by wave before you see the screen.
Six rarities up to Mythic, with magical powers, sockets, merging and salvage. Artifacts, rings and amulets on top, and a forge to turn raw materials into the gear you actually wanted.
Forge, runes & artifacts
Ten powers: Fireball, Frost Aura, Berserker, Timewarp, Shadow Clone, Fire Nova and four more, each unlocked with diamonds you earn and each upgradeable. Powers+ then adds a permanent upgrade to every one of them, paid for in Aether you win in Trials.
Awakening is a tree of hundreds of nodes across Offense, Defense, Economy, Burst and Dark, up to Awakening X. Thousands of ways to spend your points and endless builds: a glass cannon, an unbreakable wall or a coin engine. Respec and try the next one.
From the Enchanted Forest to the Cryovolcanic Wastes. Every world has its own enemies, its own look and its own boss fights. Push deeper to unlock the next.
Tournaments where up to ten players from your league run the same arena board and the deepest wave takes the group. Night Runs are the other direction: light Flames to make a world you know far worse than you remember, and bank permanent damage, health, shield and boss-damage bonuses for it.
The three things every idle game gets wrong — and how Idle Runner fixes them.
Plays For You
Idle Runner does not keep a game loop alive in your pocket. A native service wakes about every two minutes, simulates the time that actually passed, and goes straight back to sleep. It holds a wake lock for that catch-up and for nothing else.
No Interruptions
Never an ad mid-fight. Never a pop-up between waves. There are no interstitials in the game at all: the only ad format we ship is a rewarded one, on a button you choose to tap, and it pays diamonds. Your call, every time.
Free Forever
Every world, every power, every hero and every artifact is reachable without paying a cent. Diamonds are what unlocks them, and diamonds are something you earn: bosses, quests, the daily chest and the free season track all pay in them. No energy timers, no lives, nothing that ends your run until tomorrow.
A new season every month. Thirty-five tiers, and the free row pays on all of them. Nothing you earned is lost when it resets.

Pick the look that fits your build. Every hero you unlock adds a permanent +5% coins and every companion another +5%, and they stack across everything you own whether it is equipped or not. The full roster is +140%.
+ a growing roster — fifteen heroes so far, reachable through battle milestones, season rewards and the diamond shop.
Bring a Black Cat, a Magic Book, a Loyal Hound, a Lampion or a Dragon Hatchling into the field. Every one you collect adds another permanent +5% coins, and Awakening gives you three slots for companion abilities.
Free on Google Play and the App Store. No forced ads, no energy timers, just deeper waves, better gear and the next world.