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Equipment Basics

Four gear slots with flat stats, rarity-driven bonus modifiers, item levels and artifact sockets.

While materials drop from all enemies, equipment drops only from bosses. Each item has a slot stat, a rarity, an item level and — from Rare upward — artifact sockets.

The four slots

Rarity ladder

Boss-dropped equipment is only ever Common or Uncommon (a boss appears every 10 waves). Higher rarity gear (Rare to Legendary) is made, not found: Merge two items of the same slot and rarity — and craft Mythic in the Forge. The Awakened "Touch of Midas" can raise the rarity of a drop.

Item power

Item level scales the base stat, and magical-power modifiers add build effects on top. Higher worlds drop higher rarities, so pushing worlds is the fastest gear upgrade.

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Stat pool

Every item rolls stat modifiers from four categories. How many depends on rarity — Uncommon 1, Rare 2, Epic 3, Legendary 4, Mythic 5. Rerolling in the Forge swaps each modifier for another stat in the SAME category. Each piece also carries a fixed slot bonus (Max HP on helmets, Damage on weapons, and so on) that is always present and never rerolled.

CategoryStatTypeFrom
ATKBullet DamageFlatUncommon
ATKArmor Penetration%Uncommon
ATKBleed Chance%Uncommon
ATKBullet Dmg %%Epic
ATKMelee Dmg %%Epic
DEFDamage Reduction%Uncommon
DEFMax HPFlatUncommon
DEFShield HPFlatUncommon
DEFMax HP %%Epic
DEFShield %%Epic
RESDrain Resist%Uncommon
RESPoison Resist%Uncommon
RESStun Resist%Uncommon
TEMPOAttack Evasion Chance%Uncommon
TEMPOCounter Chance%Uncommon
TEMPOPoison Duration%Uncommon
TEMPOStun Duration%Uncommon
TEMPORegen %%Epic

Percentage variants unlock at Epic. Actual values scale with item level and rarity.

Last updated 2026-07-23