← Wiki

Equipment Basics

Four gear slots with flat stats, rarity-driven bonus modifiers, item levels and artifact sockets.

While materials drop from all enemies, equipment drops only from bosses. Each item has a slot stat, a rarity and an item level. Uncommon drops have a 5% chance of 1 artifact socket; newly merged Rare and higher items always have at least 1.

The four slots

  • Helmet - flat HP
  • Armor - Damage Reduction
  • Weapon - flat damage
  • Boots - flat dodge

Rarity ladder

RarityModifiersSockets
Common00
Uncommon10: 95% · 1: 5%
Rare20: 0% · 1: 100%
Epic30: 0% · 1: 80% · 2: 20%
Legendary40: 0% · 1: 85% · 2: 15%
Mythic50: 0% · 1: 60% · 2: 35% · 3: 5%

Uncommon drops have a 5% chance of 1 socket; Common drops have none. The higher-tier ranges in the table describe the paid socket reroll. A merge into Rare or higher rolls the new rarity's socket count and keeps the better of that and the base item's, so a merged Rare has 1 socket, an Epic 1 or 2, a Legendary 1 or 2 and a forged Mythic 1 to 3; a merge never loses a socket. The artifacts stay in the sockets the base keeps, and the sacrifice returns its own to your inventory. Merging two Mythics keeps the base item's sockets as they are. Items you already own keep the sockets they have. The item sheet offers the paid reroll on Epic, Legendary and Mythic items, and on older Rare items with no sockets; a reroll never lowers the count. Uncommon items cannot use the paid reroll.

Item level by world and wave

WaveW1W2W3W4W5W6W7W8W9W10W11W12
10130026003900520065007800910010400117001300014300
10055135526553955525565557855915510455117551305514355
500430173030304330563069308230953010830121301343014730
100010002300360049006200750088001010011400127001400015300
200021443444474460447344864499441124412544138441514416444
3000311844185718701883189618109181221813518148181611817418
40003871517164717771907110371116711297114271155711687118171
50004418571870188318961810918122181351814818161181741818718
600048006100740087001000011300126001390015200165001780019100
700050576357765789571025711557128571415715457167571805719357
800052256525782591251042511725130251432515625169251822519525
900053326632793292321053211832131321443215732170321833219632
1000054006700800093001060011900132001450015800171001840019700

The wave part of the curve saturates — it approaches a fixed span and never crosses it — while each world adds a flat step. Deep-farming one world hits a ceiling no number of waves clears; moving up a world is worth more than thousands of further waves.

Boss-dropped equipment is only ever Common or Uncommon (a boss appears every 10 waves). Higher rarity gear (Rare to Legendary) is made, not found: Merge two items of the same slot and rarity — and craft Mythic in the Forge.

Inventory limit

Equipment holds 300 items. A pack of 50 more slots costs diamonds (50 times the pack number, so every pack costs more than the last) and is permanent. At the cap a boss drop is NOT collected - it is lost, not queued, and an "Equipment full" warning shows instead. The counter in the Equipment screen shows the cap and the menu shows a red dot. Salvage or merge to make room; nothing you already own is ever removed to fit a new drop.

Upgrading an item

An item can be upgraded twice with diamonds. Tier I costs 50 and multiplies EVERY stat on the item by 1.05; Tier II costs a further 200 and takes the total to 1.10. The multiplier applies to the whole stat block, not just the slot bonus.

Two things are worth knowing before you spend. MERGING DOES NOT CARRY THE UPGRADE — the merged item is a new item at upgrade level 0, so a Tier II you merge away costs you the full 250 diamonds. And salvaging refunds essence only; upgrade diamonds are never returned. Upgrade the piece you intend to KEEP. Merging two Mythics is the exception: the base keeps its upgrades.

Item power

Item level scales the base stat, and magical-power modifiers add build effects on top. Epic powers roll from one shared pool, but LEGENDARY powers are slot-specific — each item type (helmet, armor, boots, weapon) has its own set of three, and a power from another slot can never appear on the item. Higher worlds raise item level, so pushing worlds is the fastest gear upgrade.

Browse all

Stat pool

Every item rolls stat modifiers from four categories. How many depends on rarity — Uncommon 1, Rare 2, Epic 3, Legendary 4, Mythic 5. Rerolling in the Forge swaps each modifier for another stat in the SAME category. Each piece also carries a fixed slot bonus (Max HP on helmets, Damage on weapons, and so on) that is always present and never rerolled.

CategoryStatTypeFrom
ATKBullet DamageFlatUncommon
ATKArmor Penetration%Uncommon
ATKBleed Chance%Uncommon
ATKBullet Dmg %%Epic
ATKMelee Dmg %%Epic
DEFDamage Reduction%Uncommon
DEFMax HPFlatUncommon
DEFShield HPFlatUncommon
DEFMax HP %%Epic
DEFShield %%Epic
RESDrain Resist%Uncommon
RESPoison Resist%Uncommon
RESStun Resist%Uncommon
TEMPOAttack Evasion Chance%Uncommon
TEMPOCounter Chance%Uncommon
TEMPOPoison Duration%Uncommon
TEMPOStun Duration%Uncommon
TEMPORegeneration %%Epic

Percentage variants unlock at Epic. Flat values (Max HP, Damage, Shield) scale with item level; percentage modifiers do not.

Last updated 2026-10-23