Waves, Bosses & Runs
How waves advance, when bosses spawn, and what counts as a run.
A run is one continuous fight: waves keep coming until your hero falls. Each wave makes enemies stronger and pays better rewards. When the hero dies the run ends — temporary progress resets, permanent currencies stay.
Wave rules
- Each wave must be cleared before the next one starts.
- Enemy stats and rewards grow with every wave.
- Wave Skip chance can jump you past a wave instantly, rewards included.
- Your best wave per world is recorded and drives unlocks.
Bosses
A boss spawns on regular wave milestones, and only one can be active at a time. Bosses have far more HP, hit harder, use special abilities and are the only enemies that drop equipment.
Stuck on a boss wall? Dump the run’s leaves into temporary upgrades just before the boss wave — they are cheap compared to a lost run.
Last updated 2026-07-23