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Waves, Bosses & Runs

How waves advance, when bosses spawn, and what counts as a run.

A run is one continuous fight: waves keep coming until your hero falls. Each wave makes enemies stronger and pays better rewards. When the hero dies the run ends — temporary progress resets, permanent currencies stay.

Wave rules

  • Waves advance on a timer; enemies you have not killed stay and keep fighting.
  • Enemy stats and rewards grow with every wave.
  • Wave Skip chance can jump you past a wave instantly, rewards included.
  • Your best wave per world is recorded and drives unlocks.

Bosses

A boss spawns on regular wave milestones. Bosses have far more HP, hit harder, use special abilities and are the only enemies that drop equipment.

Stuck on a boss wall? Dump the run’s leaves into temporary upgrades just before the boss wave — they are cheap compared to a lost run.

Last updated 2026-09-13