← Wiki

Sparkburst

How the crit-triggered fire blast works, why you see an explosion instead of a projectile, and what damage class it deals.

How it triggers

Every critical bullet hit rolls the proc chance. On success a free explosion goes off at the struck enemy's position — no power needs to be equipped.

Chance and damage

Chance per critBlast damage (% of the critical shot)Splash radius (px)Splash at radius edge (% of blast damage)
25%50%4050%

Blast, not projectile

The blast forms right on the crit target and detonates on it almost instantly — you see an explosion at the crit point rather than a flying projectile. It only travels onward when the crit killed its target; then it moves right until it reaches the next enemy.

What counts

  • Only critical bullet hits can trigger it — melee, powers and effects cannot
  • The blast is power-class damage: it damages enemies immune to ranged attacks (e.g. Golem)
  • The enemy the blast detonates on takes the full blast damage; bosses additionally use your boss damage multiplier
  • Other enemies inside the radius take splash that falls off linearly with distance, down to the edge value in the table
  • Splash cannot trigger further Sparkburst procs, and there is no cooldown — every crit rolls independently
  • The blast resolves as its own power hit — it can be dodged, and it does not carry your armor penetration

The proc can never start from a ranged-immune enemy: your bullets do not land on them, so they are never crit. The blast damages them only when it originates from a crit on a different enemy nearby.

Last updated 2026-10-15