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Rune Category Synergies

Equipped runes add their levels together by category; reach a threshold and a flat bonus switches on.

Every rune belongs to a category: Offense, Defense, Economy or Utility. The levels of your equipped runes in a category are added up, and each threshold in the table below switches on a flat bonus. Only equipped runes count, and no Awakening is needed.

Thresholds and bonuses

CategoryEquipped levelsBonus
Offense50+5% Crit
Offense100+10% DMG
Offense175+5% ATK SPD
Defense50+5% HP
Defense100+5% Shield
Defense150+3% Damage Reduction
Economy50+5% Coins
Economy100+5% Boss Coins
Utility30+3% Skip
Utility60+5% Stun Res

Good to know

  • The bonuses stack with the runes' own bonuses and with Ascension tiers
  • Inscription levels count as rune levels here
  • You start with 3 rune slots and can unlock up to 13; every active level on an equipped rune counts
  • Once a category's top threshold is reached (Offense, Defense, Economy), its equipped Inscription levels add +2% damage, max HP or coins at 100, 200 and 400 levels and at every doubling after (see Rune Inscriptions); Utility has no Inscriptions

Fill the categories whose top threshold your slots can actually reach, instead of spreading runes thinly over all four.

Last updated 2026-10-23