Rune Inscriptions
From Awakening V, maxed runes keep growing past level 50 with diamonds. Every level costs a little more and adds a little less.
Inscriptions are what runes grow into after Ascension. A rune at level 50 takes Inscriptions one level at a time, with no cap. The first level costs 30 diamonds and every next level costs a little more. The bonus grows with each doubling of the level: level 100 adds a sixth of the rune's level 50 main bonus, level 200 two sixths, level 400 three sixths, tier multipliers included. Levels 55, 60, 65, 75, 85, 100, 115, 130, 150, 175, 200, 250, 300 and every 50 after are evolutions; between them every level lights one more glyph around the rune.
Rules
- Requires Awakening V and the rune at level 50
- Every level counts everywhere; rules that need every rune maxed still look at level 50
- Crit chance above 100% turns into crit damage, and pierce above its cap into bullet damage
- Four runes end at level 50: Rune of Fate, Rune of Greed, Rune of Fortune and Rune of Endurance
- Once a category's last synergy is active, its equipped Inscription levels add +2% damage, max HP or coins at 100, 200, 400 levels and every doubling after
- Equipped runes cannot be inscribed during a run, and Inscriptions are never refunded
Inscribe the runes you equip: an unequipped rune adds nothing.
Last updated 2026-10-23