Mana Archetypes
Five mana colors: four charge from your actions — crits, dodges, kills and boss hits — while Dark (Blood) charges from the healing you generate.
Each spell belongs to one archetype, and its mana bar fills only from that archetype's actions.
What charges what
- Offensive — landing critical hits
- Defensive — dodges (yours and enemies dodging you)
- Economic — kills
- Burst — landing hits on bosses
- Dark (Blood) — the healing you generate (regen, lifesteal); overheal at full HP counts too, taking damage adds nothing
Pick spells your build feeds naturally: a crit build charges Offensive spells fast, a lifesteal or regen build keeps Blood bars filling. Catalyst artifacts (like Crimson Catalyst) speed up this mana generation only — they do not raise the underlying stats such as crit chance or crit damage.
Last updated 2026-08-04