Cryovolcanic Wastes
The act finale, a frozen echo of the Volcanic Wastes: every enemy wears a carapace that only frost and heat together can crack, and every twentieth wave the ground cracks it for you.

World stats
| Stat | Value |
|---|---|
| Difficulty multiplier | ×2.8B |
| Coin rewards (vs World 1) | ×3400 |
| Unlock | Reach wave 300 in World 11 |
| Exclusive enemy | Golem |
The world's puzzle, answered
- Every frozen enemy wears a thermal carapace: one of your three damage classes (melee, ranged, power) deals only 35% to it, and the warded class differs from enemy to enemy
- Crack it with thermal shock: hit the same enemy with frost and with heat within 6 seconds. The carapace is stripped for good and the body turns Brittle
- Frost comes from freezes such as companion powers; heat from Fireball and Fire Nova. Automated frost and heat together are the intended answer
- Every 20th wave the ground erupts and cracks every carapace on the field at once
- A shocked body is armed for Shatter, so kill it at range
- Spread your damage across classes: a single class loses 65% on a third of the field
- Bosses carry no carapace and the eruption skips them; on the World 12 boss a frost and heat combo only flips its stance early
Last updated 2026-10-23