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Cryovolcanic Wastes

The act finale, a frozen echo of the Volcanic Wastes: every enemy wears a carapace that only frost and heat together can crack, and every twentieth wave the ground cracks it for you.

World stats

StatValue
Difficulty multiplier×2.8B
Coin rewards (vs World 1)×3400
UnlockReach wave 300 in World 11
Exclusive enemyGolem

The world's puzzle, answered

  • Every frozen enemy wears a thermal carapace: one of your three damage classes (melee, ranged, power) deals only 35% to it, and the warded class differs from enemy to enemy
  • Crack it with thermal shock: hit the same enemy with frost and with heat within 6 seconds. The carapace is stripped for good and the body turns Brittle
  • Frost comes from freezes such as companion powers; heat from Fireball and Fire Nova. Automated frost and heat together are the intended answer
  • Every 20th wave the ground erupts and cracks every carapace on the field at once
  • A shocked body is armed for Shatter, so kill it at range
  • Spread your damage across classes: a single class loses 65% on a third of the field
  • Bosses carry no carapace and the eruption skips them; on the World 12 boss a frost and heat combo only flips its stance early

Last updated 2026-10-23