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Whiteout Wastes

Frozen echo of the Scorched Desert: a Whiteout and Thaw cycle switches enemy poison off and on, and a revive guard killed at the right moment stays down.

World stats

StatValue
Difficulty multiplier×77.8M
Coin rewards (vs World 1)×1700
UnlockReach wave 300 in World 9
Exclusive enemyMummy

The world's puzzle, answered

  • The world runs on a fixed 36-second clock from the start of your run: 24 s of Whiteout, then 12 s of Thaw, over and over. Worlds 11 and 12 keep it
  • During the Whiteout the Frostbound Mummy applies no new poison; during the Thaw its poison is back, and stronger than usual. Poison already on you keeps ticking until it expires
  • A revive guard (an enemy that comes back once) stays down for good if it dies Brittle in the Whiteout, or if a poison or bleed tick lands the killing blow in the Thaw
  • Use the Whiteout to tank, set up Brittle and burst revive guards; save Poison Resist and healing for the Thaw

Last updated 2026-10-23