Whiteout Wastes
Frozen echo of the Scorched Desert: a Whiteout and Thaw cycle switches enemy poison off and on, and a revive guard killed at the right moment stays down.

World stats
| Stat | Value |
|---|---|
| Difficulty multiplier | ×77.8M |
| Coin rewards (vs World 1) | ×1700 |
| Unlock | Reach wave 300 in World 9 |
| Exclusive enemy | Mummy |
The world's puzzle, answered
- The world runs on a fixed 36-second clock from the start of your run: 24 s of Whiteout, then 12 s of Thaw, over and over. Worlds 11 and 12 keep it
- During the Whiteout the Frostbound Mummy applies no new poison; during the Thaw its poison is back, and stronger than usual. Poison already on you keeps ticking until it expires
- A revive guard (an enemy that comes back once) stays down for good if it dies Brittle in the Whiteout, or if a poison or bleed tick lands the killing blow in the Thaw
- Use the Whiteout to tank, set up Brittle and burst revive guards; save Poison Resist and healing for the Thaw
Last updated 2026-10-23