Chapter Conditions
One card per chapter tilts the enemy mix for the second half — read it on the act HUD strip.
In Worlds 7+, one Chapter Condition is drawn per 100-wave chapter, at chapter position 50. Until the chapter ends it changes which enemies are more or less likely to spawn — the composition, never the enemies themselves.
The four cards
- Swarmfront — more light, fast swarm enemies
- Long Night — more heavy, defensive enemies
- Faultline — more mobile, ranged pressure
- Clear Memory — the base enemy mix, no modifier this stretch
The rules
- Cards only shift spawn WEIGHTS — enemy stats, spawn rate, rewards and abilities are never touched
- Exactly one card per chapter; reloading or resuming a run never rerolls it
- The Chapter-Boss wave (position 100) always fights clean — the card is cleared before it
- Refrain and Memory waves replace the composition entirely, overriding the card for that wave
The active card sits on the act HUD strip — tap it mid-run for its description.
Last updated 2026-07-15